Ether Walker
Ether Walker Ether Walker CR 6 Source An Arid Expedition XP 2,400 N Medium construct (clockwork) Init +7; Senses darkvision 60 ft., low-light vision; Perception +0 Defense AC 15, touch 15, flat-footed 10 (+3 Dex, +2 dodge) hp 64 (8d10+20) Fort +2, Ref +7, Will +2 DR 10/—; Immune construct traits Weaknesses vulnerable to electricity Offense Speed 40 ft. Melee area elasticity +11 (1) or slam +6 (1d6+3) Special Attacks Statistics Str 16, Dex 17, Con —, Int —, Wis 11, Cha 1 Base Atk +8; CMB +11; CMD 24 Feats Improved Initiative, Lightning Reflexes, Improved Bull Rush, Muscular Reflexes SQ Swift Reactions Special Abilities Swift Reactions Clockwork constructs generally react much more swiftly than other constructs. They gain Improved Initiative and Lightning Reflexes as bonus feats and gain a +2 dodge bonus to AC. Air Step (Su) The Ether Walker walks slightly above the ground as if constantly under the effects of Air...