Raha-Ik

Raha-Ik

Raha-Ik CR 6

Source An Arid Expedition
XP 800
N Medium construct (clockwork)
Init +7; Senses termorsense 30 ft., darkvision 60 ft.; Perception +0

Defense

AC 15, touch 13, flat-footed 12 (+3 Dex, +2 Dodge (Clockwork swift reactions))
hp 64 (8d10+20)
Fort +2, Ref +7, Will +2
DR 5/bludgeoning; Immune construct traits
Weaknesses vulnerable to electricity

Offense

Speed 40 ft., Climb 15 ft.
Melee 2 slams +8 (1d6+1)
Ranged 1 ignition torrent +11 touch (1d4+3 plus bull rush and flammable oil)
Special Attacks Ignition Spray

Statistics

Str 17, Dex 16, Con —, Int —, Wis 11, Cha 1
Base Atk +8; CMB +11 (+8 bull rush); CMD 24
Feats Improved Initiative, Lightning Reflexes, Precise Shot, Improved Bull Rush, Greater Bull Rush
SQ Swift Reactions, Ignition Torrent, Flammable Oil, Powered Jump, Climbing Apparatus+

Special Abilities

Swift Reactions (Ex) Clockwork constructs generally react much more swiftly than other constructs. They gain Improved Initiative and Lightning Reflexes as bonus feats and gain a +2 dodge bonus to AC.

Ignition Torrent (Ex) The Raha-Ik has a ranged attack with 30 range and only 2 range increments. On a hit, the Raha-Ik may make a bull rush check as a free action, pushing the target 5 feet on a success, or up to 10 feet if it succeeds by 5 or more. This attack also applies Flammable Oil on a successful hit.

Ignition Spray (Ex) The Raha-Ik can spray all targets in a 30-foot cone. This ability deals no damage but it applies Flammable Oil (Reflex DC 15+1/2HD negates) and the Raha-Ik may bull rush any number of targets hit. The Raha-Ik must then spend a standard action rearming before it can use Ignition Spray or Ignition Torrent.

Flammable Oil (Ex) A creature or object hit by Ignition Torrent is covered in flammable oil. It gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled while the oil lasts. But they also take a -5 circumstance penalty to stealth checks. An oiled target is lit on fire upon taking 10 or more fire or electricity damage (Reflex DC 15 + 1/2 HD to extinguish oil flames).

Water neither washes off the oil nor extinguishes the oil flames. The oil harmlessly dissipates after 3 rounds, regardless of whether it was ignited. It can also be scraped off as a full-round action, reduced to a standard action with aid from another creature (usually costing their standard action).

Hydraulic Jump+ (Ex) This clockwork golem has a +8 racial bonus to Acrobatics checks for jumping and is always considered to have a running start.

Climbing Aparatus+ (Ex) This clockwork golem has 15 ft. Climb speed and 40 foot base land speed.

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