Gemini Watcher
Gemini Watcher CR 6
Source An Arid Expedition
XP 2,400
N Medium construct (clockwork)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 15, touch 15, flat-footed 10 (+3 Dex, +2 dodge)
hp 64 (8d10+20)
Fort +2, Ref +7, Will +2
Immune construct traits
Weaknesses vulnerable to electricity
Offense
Speed 25 ft.
Melee slam +6 (1d6+3)
Special Attacks
Statistics
Str 16, Dex 17, Con —, Int —, Wis 11, Cha 1
Base Atk +8; CMB +11; CMD 24
Feats Improved Initiative, Lightning Reflexes
SQ Swift Reactions,
Special Abilities
Swift Reactions (Ex) Clockwork constructs generally react much more swiftly than other constructs. They gain Improved Initiative and Lightning Reflexes as bonus feats and gain a +2 dodge bonus to AC.
Double Potentiality (Su) Whenever the Gemini Watcher takes a move action to move, it selects one of its instances to initiate its movement from, collapsing any other instances into nothingness. Then, it may split into two instances, each moving up to its speed. While split in this way, the Gemini Watcher takes halved damage and healing from all sources, applied after damage reduction. Each instance of the Gemini Watcher is equally real and all share the same HP pool. It may take actions from either instance, and each instance provides flanking.
Locale Inversion (Sp) The Gemini Watcher can teleport a creature within 10 feet up to 40 feet into a space adjacent to it or any of its instances. The ability does not fail even if the location is hazardous.
If the target is unwilling, they take 3d6 bludgeoning damage, as they are wrenched from their space, and the Gemini Watcher heals for the amount of damage dealt. A DC 15+1/2 HD Will save negates this effect.
Marginal Offset (Su) The Gemini Watcher can fly through and hover at a location using its land speed, provided that the location remains within 10 feet of a space it can stand on (even if the space is occupied by another creature). This allows it to cross gaps up to 20 feet wide and climb ledges up to 20 feet high.
Spells Locus (Su) If its creator can cast spells, they may cast spells as if casting from the space of a Gemini Watcher’s instance instead. The instance must be within 30 feet to use this ability.
Warp Trap (Su) If a single creature enters the space of a Gemini Watcher instance while split with Double Potentiality, the Gemini Watcher may teleport that creature into its other instance’s space instead by spending an immediate action. This collapses the destination instance and deals 3d6 bludgeoning damage to unwilling targets, healing the Gemini Watcher for the damage dealt. A successful DC 15+1/2HD Will save negates the effect and collapses the entered instance instead.