Rolling Thunder
Rolling Thunder
Source Lynte Homebrew 2023
School evocation [air, sonic]; Level arcanist 4, bloodrager 4, druid 4, hunter 4, magus 4, occultist 4, shaman 4, sorcerer 4, wizard 4
Casting
Casting Time 1 standard action
Components V, S
Effect
Range medium (100 ft. + 10 ft./level)
Effect three or more 5-ft.-diameter spheres occupying points on the grid.
Duration 1 round plus 1 round/level
Saving Throw Fortitude; Spell Resistance yes
Description
You create 3 globes of oscillating air, each at any point within range. At the start of your subsequent turns, the spheres send out a deafening blast of sound. Creatures adjacent to at least one point occupied by a sphere must make a Fortitude save or take 5d6 damage, become deafened for 1 round, and pushed 5 feet away from a sphere of your choice. A successful save halves the damage and negates the other effects.
At 9th level and every 3 levels thereafter, you may create an additional globe when you cast the spell (maximum 7 at 18th level).
During each of your subsequent turns, you may spend a move action to move up to 2 spheres 30 ft. These globes have no mass and cannot push aside unwilling creatures or move solid objects. A globe winks out if it exceeds the spell’s range.