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Spiral Staircase

Spiral Staircase Source Lynte Homebrew 2023 School conjuration [wood or earth or metal]; Level arcanist 3, druid 2, magus 3, shaman 2, sorcerer 3, wizard 3, witch 2 Casting Casting Time 1 round Components V, S, M (a conical sea shell) Effect Range 20 ft. Area 15 foot square foundation Effect A structure rising up to 5 feet high per caster level (max 40 feet) Duration 1 minute Saving Throw Reflex, none (see text); Spell Resistance yes Description You create a spiraling staired structure of wood with a 15 foot square foundation. Select one part of outer edge of the foundation to be the lowest point, and select one space to be the highest point. A creature may climb, jump, or fly to the highest point. Upon construction, you may allow or disallow passage under the structure by creating an open or sealed spandrel. You can form the structure under willing creatures, raising them up. This spell fails if there isn’t sufficient space for the structure to form. This s

Boogie Woogie

Boogie Woogie Source Lynte Homebrew School conjuration (teleportation); Level arcanist 9, psychic 9, sorcerer 9, witch 9, wizard 9 Casting Casting Time 1 standard action Components S Effect Range close (25 ft. + 5 ft./2 levels) Target two creatures/round Duration 1 round/2 levels Saving Throw Will negates; Spell Resistance yes Each round, you can swap the positions of two creatures in range as an immediate action as if they were affected by Hostile Juxtaposition (the swap can fail similarly, but you don’t need a specific trigger). Both creatures must fail their Will saves for the spell to work. Creatures that pass their Will save can no longer be affected by the same casting of this spell. You only need to penetrate spell resistance once per target.

Shuffling Spaces

Shuffling Spaces Source Lynte Homebrew School conjuration (teleportation); Level arcanist 7, mesmerist 6, psychic 7, sorcerer 7, summoner (unchained) 7, witch 7, wizard 7 Casting Casting Time 1 standard action, or 10 minutes; see text Components V, S, M (powered lodestones, see text) Effect Range medium (100 ft. + 10 ft./level) Area two 5, 10, or 15-ft. cubes; Duration rounds/level or days/level; see text Saving Throw Will negates; Spell Resistance yes Description This spell connects two 5 ft. cubes of open space above solid ground. It can be placed on hazardous terrain. But it is destroyed if the ground below it is. When a creature fully enters either space, creatures contained within both spaces swap places. Creatures partially entering either space prevent this effect. Swapped creatures can continue their movement if they are swapped while moving. If either space that completely envelopes a creature upon casting, the creature is affected by the spell as if i

Storm Totems

Storm Totems Source Lynte Homebrew 2023 School conjuration [electricity]; Level arcanist 6, druid 5, shaman 5, summoner (unchained) 5, sorcerer 6, witch 6, wizard 6 Casting Casting Time 1 standard action Components V, S, M (a copper spring) Effect Range medium (100 ft. + 10 ft./level) Effect 2 or 3 steel pillars cackling with arcane electricity Duration 1 round/3 levels Saving Throw Reflex half; Spell Resistance yes Description Upon casting this spell, you create 2 two pillars of steel that emanate electricity on empty spaces within range. The totems may be placed in the air but cannot occupy they same space. They function as if under the effects of both levitate and lightning lash spells, except as noted here. Both effects are permanent and lightning lash has no discharge limit. Empower and maximize spell metamagics applied to this spell affect the lightning lash of the totems but no other metamagics affect the lightning lash. The totem’s have a maximum load l

Cubes of Force

Cubes of Force Source Lynte Homebrew School evocation [force]; Level arcanist 6, magus 6, occultist 6, psychic 6, sorcerer 6, wizard 6 Casting Casting Time 1 standard action Components V, S, M (powdered quartz) Effect Range close (25 ft. + 5 ft./2 levels) Effect 1 cube / 2 caster levels Duration 1 round/level (D) Saving Throw none; Spell Resistance no This spell functions as Wall of Force, but instead of a vertical plane with undefined thickness, it creates 10 ft. by 10 ft. by 10 ft. cubes. Each cube only has hardness 10 and 10 hitpoints per caster level, but are destroyed individually. Cubes cannot be placed in areas already occupied by creatures. Upon creation, you may shrink a cube by reducing one or more of its dimensions to 5 feet. Not to be confused with the item, Cube of Force.

Passwall (Revised)

Passwall (Revised) Source PRPG Core Rulebook pg. 318 , revised here School transmutation; Level arcanist 5, mesmerist 5, psychic 5, sorcerer 5, wizard 5 Casting Casting Time 1 standard action Components V, S, M (sesame seeds) Effect Range touch Effect 5-ft.-by-8-ft. opening, 10 ft. deep plus 5 ft. deep per three additional levels Duration 1 hour/level (D) Saving Throw none; Spell Resistance no Description You create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials. The passage is 10 feet deep plus an additional 5 feet deep per three caster levels above 9th (15 feet at 12th, 20 feet at 15th, and a maximum of 25 feet deep at 18th level). You may spend the depths incrementally on different walls, by taking a standard action to apply passwall to an area while the duration lasts. You get a free action to apply such an effect as part of the casting. The increments must be spent by a minimum of 5 ft. per application.

Overwatch Discus

Overwatch Discus Source Lynte Homebrew School conjuration (creation) [earth]; Level arcanist 5, druid 4, sorcerer 5, witch 5, wizard 5 Casting Casting Time 1 standard action Components V, S, M (a pinch of earth or metal) Effect Range 30 ft. Effect 5 or more stone discuses Duration 1 round/level Saving Throw none; Spell Resistance no Description Upon casting this spell, you create 1 discus + 1 per 2 caster levels (maximum 8). They hover on your square, and you may use them to make attacks defined below. While this spell is active, you threaten the area within the spell’s range. Attacks of opportunity made in this way are range attacks using the discuses, which deal 4d6 slashing or bludgeoning damage (your choice, determined upon casting). Each discus is completely destroyed upon use. As a standard action, you may launch up to 2 discuses at targets no more than 30 ft. of each other. This is a ranged attack, and each discus deals 4d6 slashing or bludgeoning damag