Shuffling Spaces

Shuffling Spaces

Source Lynte Homebrew
School conjuration (teleportation); Level arcanist 7, mesmerist 6, psychic 7, sorcerer 7, summoner (unchained) 7, witch 7, wizard 7

Casting

Casting Time 1 standard action, or 10 minutes; see text
Components V, S, M (powered lodestones, see text)

Effect

Range medium (100 ft. + 10 ft./level)
Area two 5, 10, or 15-ft. cubes;
Duration rounds/level or days/level; see text
Saving Throw Will negates; Spell Resistance yes

Description

This spell connects two 5 ft. cubes of open space above solid ground. It can be placed on hazardous terrain. But it is destroyed if the ground below it is. When a creature fully enters either space, creatures contained within both spaces swap places. Creatures partially entering either space prevent this effect. Swapped creatures can continue their movement if they are swapped while moving.

If either space that completely envelopes a creature upon casting, the creature is affected by the spell as if it had just entered the space.

At 15th level and above, you can connect two 10-ft. cubes instead. At 18th level and above, you can connect two 15-ft. or 20-ft. cubes instead.

You may use powered lodestones worth 50gp to extend the spell’s duration to a number of days up to your caster level. The casting duration increases to 10 minutes when extending the duration in this way.

You don’t need line of effect between each cube, but you need line of sight to place them. Flying or x-ray vision can help you place cubes strategically. The cubes themselves are not magically hidden in any way and do not count as traps.

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