Passwall (Revised)
Passwall (Revised)
Source PRPG Core Rulebook pg. 318, revised here
School transmutation; Level arcanist 5, mesmerist 5, psychic 5, sorcerer 5, wizard 5
Casting
Casting Time 1 standard action
Components V, S, M (sesame seeds)
Effect
Range touch
Effect 5-ft.-by-8-ft. opening, 10 ft. deep plus 5 ft. deep per three additional levels
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no
Description
You create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials. The passage is 10 feet deep plus an additional 5 feet deep per three caster levels above 9th (15 feet at 12th, 20 feet at 15th, and a maximum of 25 feet deep at 18th level).
You may spend the depths incrementally on different walls, by taking a standard action to apply passwall to an area while the duration lasts. You get a free action to apply such an effect as part of the casting. The increments must be spent by a minimum of 5 ft. per application.
If the wall’s thickness is more than the depth of the passage created, then a single passwall simply makes a niche or short tunnel. Several passwall spells can then form a continuing passage to breach very thick walls. When passwall ends, creatures within the passage are ejected out the nearest exit. If someone dispels the passwall or you dismiss it, creatures in the passage are ejected out the far exit, if there is one, or out the sole exit if there is only one.