Storm Totems
Storm Totems
Source Lynte Homebrew 2023
School conjuration [electricity]; Level arcanist 6, druid 5, shaman 5, summoner (unchained) 5, sorcerer 6, witch 6, wizard 6
Casting
Casting Time 1 standard action
Components V, S, M (a copper spring)
Effect
Range medium (100 ft. + 10 ft./level)
Effect 2 or 3 steel pillars cackling with arcane electricity
Duration 1 round/3 levels
Saving Throw Reflex half; Spell Resistance yes
Description
Upon casting this spell, you create 2 two pillars of steel that emanate electricity on empty spaces within range. The totems may be placed in the air but cannot occupy they same space. They function as if under the effects of both levitate and lightning lash spells, except as noted here. Both effects are permanent and lightning lash has no discharge limit. Empower and maximize spell metamagics applied to this spell affect the lightning lash of the totems but no other metamagics affect the lightning lash.
The totem’s have a maximum load limit of 300 pounds, excluding themselves. They cannot move themselves, though they can be moved by combat maneuvers or by concentration. Concentrating on the spell costs a move action and moves the totems 20 ft. in any direction (including up). The totems have 20 CMD, 5 HP per caster level, 0 hardness, and 10 AC.
At 16th level, you create up to 3 totems instead.
Lightning Lash Summary: The first time each round a creature enters a space within 15 feet of a totem, a 15-ft. bolt of lighting lashes out, dealing 2d4+1 damage (Reflex halves).