Springing Seed
Springing Seed
Source Lynte Homebrew 2024
School conjuration [wood]; Level arcanist 1, druid 1, hunter 1, magus 1, sorcerer 1, witch 1, wizard 1
Casting
Casting Time 1 standard action
Components V, S, M (a storkbill seed)
Effect
Range close (25 feet + 5 feet per 2 caster levels)
Area 5-ft. burst
Duration 8 hours
Saving Throw none; Spell Resistance no
You plant a springy seed, into a point on the grid and attached to a surface. It hides with your caster level plus casting ability score as its stealth modifier. Creatures that fail to percieve it are flat-footed against its effects.
Whenever a creature enters a space adjacent to that point, you trigger the seed against that creature (no action, limited to once per creature per round). When doing so, make a melee attack roll or bull rush attempt against the triggering creature. (Your BAB for this melee attack is your caster level and you may use your Intelligence, Wisdom, or Charisma modifier instead of Strength or Dexterity. Similarly, your CMB for the bull rush option would equal your caster level plus your Intelligence, Wisdom, or Charisma modifier.) If your melee attack roll hits, you deal 1d6 bludgeoning damage per caster level as the seed whips into the creature (maximum 5d4). If you succeed in a bull rush attempt, the creature is pushed away from the triggered seed’s position with a 5 ft bonus on the distance.
The seed may be used to push creatures upward, away from the surface it is attached to.
The seed may only be triggered twice. After you do so, the spell ends. Triggering the seed requires line of effect and the seed must be in range.