Bulging Bubbles
Bulging Bubbles
Source Lynte Homebrew
School evocation [Force]; Level arcanist 2, bloodrager 2, magus 2, sorcerer 2, wizard 2
Casting
Casting Time 1 move action
Components V, S, M (a balloon)
Effect
Range close 25 ft. plus 5 ft. per 2 caster levels
Duration 1 round per level
Saving Throw Fort negates or Reflex partial (see text); Spell Resistance no
You conjure 3 translucent semi-solid spheres of force within range. Each sphere attempts to fill a 5-ft. burst. If the area is occupied, it attempts to displace any creatures within (Fortitude negates). Affected creatures attempt a Reflex save against the spell’s DC. Success allows a pushed creature to decide which direction to be displaced. Otherwise, they are displaced toward the closest open area within 10 feet. A sphere collapses if it fails to displace occupying creatures or if there is no space for displaced creatures to go.
Movement into a sphere requires 5 ft. of extra movement to be spent and a Combat Maneuver or Escape Artist check against the spell’s DC (no action). Failure means the creature is unable to move further into the sphere that round and loses its spent movement, but it may continue its movement in other directions. Spheres automatically attempt to displace creatures that end their movement within them. Creatures standing atop a sphere after movement slip down to the closest open space within 10 feet, if possible.
The spheres block lines of effect and projectiles but not line of sight. Each sphere has 10 hit points, 0 hardness, 5 AC, and takes double damage from piercing attacks. Placing spheres adjacent to or overlapping each other in the same casting makes them contiguous. When one is destroyed, so are all contiguous spheres.
At 7th level and every 4 levels thereafter, you may conjure an additional sphere (max 6 at 15th level) and increase each sphere’s hit points by 10 (max 40 at 15th level).