Snapping Tethervine

Snapping Tethervine

Source Lynte Homebrew
School conjuration (creation); Level druid 2, hunter 2, shaman 2

Casting

Casting Time 1 standard action
Components S

Effect

Range 30 feet
Effect a 30 ft. cone of tethering vines
Area cone-shaped burst
Duration Up to the start of the caster’s next turn
Saving Throw none; Spell Resistance no

Description

You conjure animated vines from your person that burst out in a 30 ft. cone. The vines wrap around all creatures in the area. Roll a single grapple check and apply it to all creatures in the area. Each target whose CMD you beat becomes tethered to you and takes the entangled condition. A creature’s space must be completely within the cone to be affected.

Moving (including forced movement) prematurely ends the spell and releases all tethers and entanglements.

At the start of your next turn, the vines snap back violently, pulling all tethered creatures toward the cone’s origin. You may select one affected creature to prioritize, pulling it adjacent to you (if there is space), and you may optionally deal your unarmed strike, slam, or claw damage to it. All other affected creatures are pulled as per GM discretion.

The masses of vine tethering a creature each have 5 AC, 10 HP, 0 Hardness, and DR/10 Slashing. They can be broken or escaped from as rope with a Strength check or Escape Artist check equal to the spell’s DC. Vines entangling each creature are separate. They wither into nothingness as the spell ends.

The spell can also be used to tug at objects, up to GM’s discretion.

Special: If you have Selective Spell and cast this against only 1 creature, you may focus multiple vines against the target. In so doing, you gain a +4 to the grapple check.

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