Shock Bead

Shock Bead

Source Lynte Homebrew 2023
School evocation [electricity]; Level adept 1, arcanist 1, bloodrager 1, magus 1, occultist 1, shaman 1, sorcerer 1, witch 1, wizard 1

Casting

Casting Time 1 standard action
Components V, S

Effect

Range 0 ft.
Area as a splash weapon
Effect a solid bead of electricity
Duration 10 minutes/level
Saving Throw Reflex half; Spell Resistance yes

Description

You conjure a solid bead of electricity. A creature can pick up and hurl a single bead as a thrown splash weapon (range increment 10 feet). It detonates once used to attack, dealing 1d4 damage per caster level (max 5d4) to creatures and unattended objects where it lands. The direct hit damage and splash damage are the same.

You may conjure the bead on a free appendage, or on the free appendage of a willing creature that is able to reach into your square. You may also drop the bead on the turn you create it, causing it to fall down a point on a space you occupy. It detonates once it hits the ground. Dropping it in this way is a free action, and you get a +5 bonus on the Reflex save when doing so.

A caster may mantain 1 undetonated shock bead at caster level 1st. This limit increases to 2 at caster level 7th, then up to the maximum of 3 at caster level 13th.

Special: If you fail a concentration check to cast this spell, the bead still materializes but immediately detonates on a corner of your space (roll randomly). You and affected creatures still get a Reflex save for half damage, but you don’t get the usual bonus on the save.

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