Irradiate

Irradiate

Source Lynte Homebrew
School conjuration (creation) [acid]; Level arcanist 5, magus 5, sorcerer 5, wizard 5

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target creature or object touched
Duration 1 round / 3 levels (maximum 5 rounds)
Saving Throw Fortitude Partial; Spell Resistance yes

Description

This spell causes a glowing cloud of acid to surround and follow a target creature or object. The cloud follows the creature, moving simultaneously as if attached until the duration expires or it is otherwise ended (such as by dispelling effects). However, the cloud can only move 60 ft. each round and cannot follow teleportation effects. It remains in place for the remainder of its lifetime once it can no longer follow its original target. The cloud reaches into spaces within 15 ft. of the target, going around corners and small holes but not through sealed solid or liquid barriers. In addition, strong winds (21+ mph) suppress the effects of the cloud for the round.

When this spell is cast and at the start of your turn, all creatures and unattended objects within the cloud take 3d6 acid damage, increased to 4d6 against the main target. A successful Fortitude save halves the damage.

Creatures behind 10 ft. or more of the cloud have concealment from attacks (20% miss chance). But the cloud is thin and does not provide total concealment. It sheds light as a torch from its center.

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