Ice Crystal Escape

Ice Crystal Escape

Source Lynte Homebrew
School conjuration (teleportation) [cold]; Level arcanist 5, sorcerer 5, summoner 5, summoner (unchained) 5, witch 5, wizard 5

Casting

Casting Time 1 standard action
Components V

Effect

Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1d4 rounds and instantaneous
Saving Throw Will negates; Spell Resistance yes

Description

This spell functions as teleport, except you use it to teleport another creature to a safe location you specify adjacent to you (the target can bring along objects as long as their weight doesn’t exceed the target’s heavy load). The target is first trapped in ice (hardness 0, 10 hit points per inch of thickness, 1 inch thick per caster level) for 1d4 rounds, during which time it is paralyzed, aware but unable to take any physical actions, and begins to fade away as the teleportation aspect takes effect. At the end of the 1d4 rounds, the target teleports to the specified location, and the ice’s hit points drop to 0 and it quickly melts away. If the ice is destroyed before the target teleports, the spell ends and the teleport doesn’t occur. If the space occupied becomes dangerous, the spell also ends.

Before 13th level, you can only affect a large or smaller creature. At caster level 13th, you can affect a huge or smaller creature. At 17th level, you can affect a gargantuan or smaller creature.

Despite the name of this spell, you can use it on unwilling creatures, but the ice’s hit points are halved.

Special: You can use this spell on yourself as the Teleport toward a very familiar location, except you must also be trapped in ice and take its negative effects.

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