Fissure

Fissure

Fissure

Source Lynte Homebrew
School transmutation [earth]; Level arcanist 4, bloodrager 4, druid 4, magus 4, shaman 4, sorcerer 4, witch 4, wizard 4

Casting

Casting Time 1 full-round action
Components V, S, M (a miniature pick worth at least 10 gp)

Effect

Range up to 30 ft.
Area 30-ft. line along the ground, affecting adjacent tiles.
Effect A chasm up to 10-foot deep.
Duration instantaneous
Saving Throw Reflex (see text); Spell Resistance no

Description

You cause a streak of ground to buckle and shatter. This spell deals 100 points of bludgeoning damage per caster level against the ground along a 30-ft. line (ignoring hardness). The damage halved against worked ground. This spell does not work against metal ground. Ground that is destroyed by this damage is scattered as rubble, leaving difficult terrain or a chasm up to 10 feet deep. The depth depends on the amount of ground destroyed.

Creatures on top of or adjacent to the area (including yourself) take 1d4 bludgeoning damage per caster level (max 12d4) from the ejected rubble, Reflex halves.

Creatures directly on top of a forming chasm must make a Reflex save or fall into it. The walls are steep but jagged with footholds (DC 15 Climb).

Note: Required damage summaries per 5 feet

  • Loose earth, sand, or ice 180 damage per 5 feet
  • Wooded earth (earth over root systems) 300 damage per 5 feet
  • Wood 600 damage per 5 feet
  • Stone 900 damage per 5 feet
  • Masonry 450 damage per 5 feet (worked stone, effectively 450*2 = 900 for this spell)

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