Cold Impulse

Cold Impulse

School evocation [cold]; Level arcanist 2, bloodrager 2, magus 2, sorcerer 2, witch 2, wizard 2

Casting

Casting Time see text
Components V, S

Effect

Area see text
Effect a blast of piercing or cold damage in variable area
Duration see text
Saving Throw Fortitude, see text; Spell Resistance yes

Description

This spell’s area depends on the action spent to cast it and affects all creatures within the area. You may exclude yourself from its effects. Upon casting, you select either cold or piercing damage. When selecting cold damage, you drain the heat from the area and deal 1d4 damage per caster level to affected creatures (max 10d4), Fortitude halves. When selecting piercing damage, you cause shards of ice to pierce affected creatures’ extremities, dealing 1d4 damage per 2 caster levels (max 5d4) to targets and entangling them for 1 round (preventing movement); Fortitude negates.

Immediate action: a 5-ft square area adjacent to you, minimum damage.
Move action: all adjacent spaces.
Standard action: all adjacent spaces plus one space within 10 feet.
Full-round action: all spaces within 10 feet.

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