Cold Crystal Helix
Cold Crystal Helix
Source Lynte Homebrew 2024
School conjuration [cold, creation]; Level adept 1, arcanist 1, bloodrager 1, druid 1, magus 1, occultist 1, shaman 1, sorcerer 1, summoner 1, witch 1, wizard 1
Casting
Casting Time 1 standard action
Components V, S
Effect
Area 15-foot line on solid ground
Effect a blast of cold and a frosty trap
Duration 1 round and 3 rounds, see text;
Saving Throw Fortitude negates, then none; Spell Resistance no
Description
A sharp blast of cold extends along solid ground in a 15-foot line from you, entangling the first creature in its path and rooting it in place for 1 round, Fortitude negates. If the final space is unoccupied, a fragile helical structure of ice shoots up from it. Creatures that move into the space shatter the structure and take 1d6 cold damage per 2 caster levels (max 5d6). The helix breaks upon receiving any damage (5 AC) or after 3 rounds.
At caster level 6th, you may make a second helix adjacent to the first. At caster level 12th, you may make a third helix adjacent to the first or second.