Thread Maiden Feats
Thread Weaving Feats
Forked Thread Specialization
Prerequisites: Any Thread Weaving Specialization, Thread Maiden 4th level
Select a thread weaving specialization other than your own, you gain its 1st level thread weaving power.
Adjustment Feats
Cover Weak Points
Prerequisites: Adjustment, Thread Maiden 8th level
Armor improved by Adjustment has a 25% chance to negate a critical hit or sneak attack scored against the thread maiden when she wears it (as light fortification).
At 12th level, the chance to negate a critical hit or sneak attack improves to 50% (as moderate fortification).
Unwoven Weak Points
Prerequisites: Adjustment, Cover Weakpoints, Thread Maiden 16th level
The chance to negate a critical hit or sneak attack from Cover Weakpoints improves to 75% (as greater fortification).
At 18th level, armor improved by Adjustment makes you immune to critical hits and sneak attack damage.
Fortified Weaving
Prerequisites: Adjustment, Thread Maiden 9th level
Armor modified by the Adjustment class feature grants DR 3/—. You can take this feat twice, the second time you do, in increases to DR 5/— instead.
Resistant Weaving
Prerequisites: Adjustment, Thread Maiden 9th level
Armor modified by the Adjustment class feature grants resistance to an energy type of your choice equal to half your level (max 10). You can take this feat again, but you must select a different energy type.
Soul Weave
Prerequisites: Adjustment, Thread Maiden 12th level
When using armor modified by Adjustment, ethereal/incorporeal attacks (including attacks from a brilliant energy weapon) resolve against your normal AC.
Fray Feats
Stable Fraying
Prerequisites: Fray
You do not take -2 the penalty for attacking beyond a weapon’s normal range from the Fray ability.
Long Fray
Prerequisites: Fray, Combat Reflexes, BAB +7 or higher
At the start of your turn, you can double your bonus reach and range from Fray (no action). The increase lasts until the start of your next turn. You cannot benefit from Fray Combat Specialization while you benefit from this ability.
Fray Combat Specialization
Prerequisites: Fray, Combat Reflexes, BAB +5 or higher
Each round, you can modify 2 attacks to gain the benefits from Fray (instead of only 1). At BAB +10 and higher, you can modify 3 attacks to gain the benefits from Fray round.
Cut Strings & Snip Feats
Shred Strings
Prerequisites: Cut Strings & Snip class feature, any Fray feat.
When you use cut strings, the rest of your attacks until the end of your next turn benefit from the untyped nonlethal damage. (You still cannot use snip more than once).
Extra Snip
Prerequisites: Cut Strings & Snip class feature
You learn one more snip.
Snip Focus
Prerequisites: Cut Strings & Snip class feature
You are particularly good at certain snips.
Select 2 snips. The DCs of both snips increase by +1.
You can select this feat multiple times, but the bonus to DCs of any particular cannot stack beyond +2 from Snip Focus. (Similar to Greater Spell Focus).
Potent Snip
Prerequisites: Cut Strings & Snip class feature, Snip Focus, Spellcraft 13 ranks
Select a snip. Your spell slots count as 1 level higher for the use with that snip.
Scorpion Snip
Prerequisites: Cut Strings & Snip class feature, Fray Combat Specialization
You can use cut string twice a round and use two snips in the same round. These must be on two different attacks.
Persistent Snip
Prerequisites: Cut Strings & Snip class feature
When a target succeeds in a saving throw against a snip, you can spend another spell slot at the same level of or higher than that used in the cut string & snip to reroll its save. You cannot do this more than once per snip.
Penetrating Snip
Prerequisites: Cut Strings & Snip class feature
When you fail to penetrate spell resistance with a snip, you can spend another spell slot at the same level of or higher than that used in the cut string & snip to reroll the caster level check. You cannot do this more than once per snip.
Mastered Snip
Prerequisites: Cut Strings & Snip class feature, Thread Maiden 19th level
Select a Snip modified by Potent Snip. It no longer consumes spells slots used for it.
Red String Feats
I want to bump the vague ability to find anything up to a high level. I feel this ability is so open-ended and sequence-breaking, like Wish, but one step removed. It’s also easier for GMs to ban if locked behind feats.
Red String of the Unknown
Prerequisites: Red String, Spellcraft 9 ranks
When you use Red String with a gem worth 500 gp or more as an additional material component, its target creature no longer gains a bonus to Will saves for being unknown to her.
Flawless Finder
Prerequisites: Red String, Spellcraft 13 ranks
You can use Red String with a 1,500+ gp diamond as an additional material component to locate a creature without allowing a saving throw.
Fate Finder
Prerequisites: Red String, Spellcraft 16 ranks
You can use Red String with a 4,500+ gp diamond as an additional material component to locate esoteric, ill-defined, or unknown things, such as using it to find “my true love” or “the greatest treasure in the world”.
As these are literally the strings of fate, a GM has some discretion in his interpretation of it and, if particularly vague or malleable, may change over time (if looking for the richest man in the world, if someone else becomes more wealthy than her previous target the course of the thread may suddenly change). A thread maiden should be very specific as to who or what they are looking for, as it may be interpreted literally, though a GM should not intentionally go out of his way to misinterpret it. If the target changes, the new target also receives a new saving throw.