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Showing posts from May, 2023

Trimming Golem CR 3

Trimming Golem CR 3 Source Lynte Homebrew (Altered from Clockwork Necrophidius ) XP 800 N Medium construct (clockwork) Init +7; Senses termorsense 30 ft., darkvision 60 ft.; Perception +0 Defense AC 15, touch 13, flat-footed 12 (+3 Dex, +2 Dodge (Clockwork swift reactions)) hp 36 (3d10+20) 52 Fort +1, Ref +6, Will +1 DR 5/bludgeoning; Immune construct traits Weaknesses vulnerable to electricity Offense Speed 31 ft. Melee 2 scissor blades +7 (1d6+3) Special Attacks Boomerang Buzzsaws Statistics Str 16, Dex 17, Con —, Int —, Wis 11, Cha 1 Base Atk +3; CMB +6; CMD 19 (+8 to trip) Feats Improved Initiative , Lightning Reflexes , Weapon Focus (scissor blades) Special Abilities Boomerang Buzzsaws (Ex) As a standard action, the trimming golem can fire two saws, each passing through a line from one point in its space to another point 30 ft. away. The lines may not intersect or overlap. Creatures in the way of one or more saws take 2d6 slashing...

Thread Maiden Feats v3

Thread Weaving Feats Extra Spools Prerequisites: Any Thread Weaving Specialization You gain 2 extra spools. Special: You can take this feat multiple times, but the benefits stack only up to twice (4 extra spools). Forked Thread Specialization Prerequisites: Any Thread Weaving Specialization, Thread Maiden 4th level Select a thread weaving specialization other than your own, you gain its 1st level thread weaving power or its bonus spells known of spell tier 1. Adjustment Feats Cover Weak Points Prerequisites: Adjustment, Thread Maiden 3rd level You adjust your armor and body, hiding their weakpoints where enemies wouldn’t think to look. Armor improved by Adjustment has a 25% chance to negate a critical hit or sneak attack scored against the thread maiden when she wears it (as light fortification). Displaced Weak Points Prerequisites: Adjustment, Cover Weakpoints, Thread Maiden 11th level You adjust your armor and body, hiding their weakpoints where enemies wouldn’t ev...

Thread Maiden Rework v3

Δ Thread Maiden Class Features Marked with an Δ are changed from the Gonzo version. Thread Maiden loses a bunch of generic power but gains bonus feats they can use to specialize their character. Thread Maiden Specializations are getting reworked to have a resource/cost. Flavor Text The entire world is made of threads, threads you cannot see or ever perceive without a special vision gained as part of a vision-quest. Once acquired you can never see the world the same again; expansive plains of green grass look like knit blankets that stretch as far as the eye can see, people (king and commoner alike) look like hand-sewn yarn dolls, and even monsters might as well be sporting button eyes. In reality, these are the threads of fate and life is simply a tapestry woven together from them. A thread maiden can tug, cut, and even knit these threads of fate to great magical effect. Thread maidens (or threadlords if male) are often from rural societies, or at least those with a more pastor...

Thread Weaving Specializations

Δ Thread Weaving Extracted and stitched threads are no longer permanent. Duration depends on effect. By default, the threads last until spells are regained. All thread weaving powers require a resource. No more concentration requirements. Stitching on a willing creatures is a swift or move action, plues it provokes. The most fundamental tool in a thread maiden’s arsenal is the ability to tear metaphysical threads from reality and weave them into new subjects to alter their traits. Holding Spools: At 1st level, a thread maiden gains access to an array of metaphysical “spools” that allow her to temporarily hold threads from her thread extraction ability. A thread maiden has access to a number of spools equal to 1 + 1/3 her thread maiden level + her Wisdom modifier spools. Each spool can only be committed to storing one thread a day, even if the thread requires multiple spools to store. Like the threads, the spools are an intangible resource and cannot be acted upon by creatures ...

Thread Maiden Rework v2

Δ Thread Maiden Class Features Marked with an Δ are changed from the Gonzo version. Thread Maiden loses a bunch of generic power but gains bonus feats they can use to specialize their character. Thread Maiden Specializations are getting reworked to have a resource/cost. Flavor Text The entire world is made of threads, threads you cannot see or ever perceive without a special vision gained as part of a vision-quest. Once acquired you can never see the world the same again; expansive plains of green grass look like knit blankets that stretch as far as the eye can see, people (king and commoner alike) look like hand-sewn yarn dolls, and even monsters might as well be sporting button eyes. In reality, these are the threads of fate and life is simply a tapestry woven together from them. A thread maiden can tug, cut, and even knit these threads of fate to great magical effect. Thread maidens (or threadlords if male) are often from rural societies, or at least those with a more pastor...

Thread Maiden Feats

Thread Weaving Feats Forked Thread Specialization Prerequisites: Any Thread Weaving Specialization, Thread Maiden 4th level Select a thread weaving specialization other than your own, you gain its 1st level thread weaving power. Adjustment Feats Cover Weak Points Prerequisites: Adjustment, Thread Maiden 8th level Armor improved by Adjustment has a 25% chance to negate a critical hit or sneak attack scored against the thread maiden when she wears it (as light fortification). At 12th level, the chance to negate a critical hit or sneak attack improves to 50% (as moderate fortification). Unwoven Weak Points Prerequisites: Adjustment, Cover Weakpoints, Thread Maiden 16th level The chance to negate a critical hit or sneak attack from Cover Weakpoints improves to 75% (as greater fortification). At 18th level, armor improved by Adjustment makes you immune to critical hits and sneak attack damage. Fortified Weaving Prerequisites: Adjustment, Thread Maiden 9th level Armor modi...