Spells Supplement: Enchantment Theme
Phantasmal Thief
Source Lynte Homebrew
School illusion (phantasm) [mind-affecting]; Level arcanist 3, bard 2, mesmerist 2, psychic 2, skald 2, sorcerer 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration concentration plus 1 round
Saving Throw Will negates; Spell Resistance yes
Description
You cause the subject to believe it is being attacked by a thief (Will negates). Any time before the start of your next turn, the thief appears as if it had been hiding through stealth or invisible until it made the attempt to steal. You choose what item appears to be stolen. The hallucination sets its initiative as it appears. After the initial round, you are free to control the phantasm by concentrating on your turn while it acts on its own initiative.
The phantasm functions similarly to audiovisual hallucination.
Comfy Cloud
Source Lynte Homebrew 2022
School enchantment (charm) [mind-affecting]; Level arcanist 4, bard 3, mesmerist 3, occultist 3, psychic 4, shaman 4, skald 3, sorcerer 4, witch 4, wizard 4
Casting
Casting Time 1 standard action
Components V, S, M (powdered peas and an animal hoof)
Effect
Range medium (100 ft. + 10 ft./level)
Effect fog spreads in 15-ft. radius, 60-ft. radius compulsion.
Duration 1 round per 3 levels
Saving Throw Will partial (negates compulsion); Spell Resistance yes (compulsion only);
Description
This spell functions like Fog Cloud in a 15-ft. radius, but in addition to the fog effect, creatures who see the cloud are compelled to walk toward it. Creatures within 60 ft. of the origin of the cloud must pass a Will save at the start of their turn or be compelled to use their move action to move toward the center of the mist as best they can. This compulsion effect is similar to having the effects of Alluring Light on the cloud, though the cloud emits no light of its own. The compulsion on targets is similarly removed when they are harmed.
Creatures over 30 ft. from the center have a +4 circumstance bonus to their save. Once a creature passes a save, it is immune to the compulsion effect of this spell for that casting. Creatures must have vision of the cloud to be affected.
The fog and compulsion effects are separate, but the compulsion depends on the fog cloud. If the fog cloud is dispersed or suppressed, so is the compulsion. However, the existence and obscuring effect of the fog cloud are not affected by passed Will saves or immunities to mind-affecting effects.
Mental Disjunction
Source Lynte Homebrew 2023
School enchantment [mind-affecting]; Level bard 2, mesmerist 2, occultist 2, psychic 3, skald 2
Casting
Casting Time 1 immediate action
Components V, S
Effect
Range close (25 ft. + 5 ft./level)
Target 1 creature
Saving Throw none (harmless); Spell Resistance yes;
Description
For a split second, you allow a creature to more objectively reflect on its own mind.
When cast upon a creature that is under a mind-affecting effect that allows a will save, that creature is immediately entitled to a new will save against that effect to reduce or negate it.
This spell has no effect on creatures not currently under a mind-affecting effect for which they have failed a save. The creature can freely reject the provided save.
March of the Lemmings
Source Lynte Homebrew 2023
School enchantment [mind-affecting]; Level mesmerist 2, psychic 2
Casting
Casting Time 1 standard action
Components V, S
Effect
Range see text
Target one creature per levels (minimum 2)
Duration the end of your turn or until you finish the bonus movement provided by the spell, whichever happens first
Saving Throw Will negates; Spell Resistance yes;
Description
The spell occurs in 3 steps:
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Select yourself as the “tail” of the spell.
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Select a creature not yet affected by this spell and adjacent to the tail. It makes a will save. On a failure, it becomes the new tail and follows the previous tail for the spell’s duration. Repeat this step until you have reached your targetting limit (counting creatures that passed saves).
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Move 5 feet per 4 caster levels (minimum 5, maximum 20 ft. at 16th level), up to your speed.
If a creature were to follow into a space hazardous to it, it gets another will save with a +4 bonus to end the effects on it and on creatures affected by this spell after this creature. The movement to follow does not provoke. Targetted creatures follow up to their speed.