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Showing posts from August, 2023

Ikbush

Ikbush CR 3 Source Lynte Homebrew (Altered from Clockwork Necrophidius ) XP 800 N Medium construct (clockwork) Init +7; Senses termorsense 30 ft., darkvision 60 ft.; Perception +0 Defense AC 15, touch 13, flat-footed 12 (+3 Dex, +2 Dodge (Clockwork swift reactions)) hp 36 (3d10+20) 52 Fort +1, Ref +6, Will +1 DR 5/bludgeoning; Immune construct traits Weaknesses vulnerable to electricity Offense Speed 30 ft., Climb 10 ft. Melee 2 slams +1 (1d6+1) Ranged 1 ignition torrent +6 touch (1d4+3 plus bull rush and flammable oil) Special Attacks Statistics Str 17, Dex 16, Con —, Int —, Wis 11, Cha 1 Base Atk +3; CMB +6 (+8 bull rush); CMD 19 Feats Improved Initiative, Lightning Reflexes, Precise Shot, Improved Bull Rush Special Abilities Swift Reactions Clockwork constructs generally react much more swiftly than other constructs. They gain Improved Initiative and Lightning Reflexes as bonus feats and gain a +2 dodge bonus to AC. Ignition Torren...

Force Walker

Force Walker Source Lynte Homebrew (Altered from Clockwork Necrophidius ) XP 800 N Medium construct (clockwork) Init +7; Senses darkvision 60 ft.; Perception +0 Defense AC 15, touch 13, flat-footed 12 (+3 Dex, +2 Dodge (Clockwork swift reactions)) hp 36 (3d10+20) 52 Fort +1, Ref +6, Will +1 DR 5/bludgeoning; Immune construct traits Weaknesses vulnerable to electricity Offense Speed 40 ft. Melee 1 slam +6 (1d6+3 plus 2 stacks of Jolted) Special Attacks Force Pulse, Area Shift Statistics Str 17, Dex 16, Con —, Int —, Wis 11, Cha 1 Base Atk +3; CMB +6 (+8 bull rush); CMD 19 (+8 to trip) Feats Improved Initiative, Lightning Reflexes, Improved Bull Rush Special Abilities Swift Reactions Clockwork constructs generally react much more swiftly than other constructs. They gain Improved Initiative and Lightning Reflexes as bonus feats and gain a +2 dodge bonus to AC. Force Pulse (Sp) The Force Walker releases a pulse of force energy, pushing a...

Hi-Crux

Hi-Crux CR 3 Source Lynte Homebrew (Altered from Clockwork Necrophidius ) XP 800 N Medium construct (clockwork) Init +7; Senses termorsense 30 ft., darkvision 60 ft.; Perception +0 Defense AC 15, touch 13, flat-footed 12 (+3 Dex, +2 Dodge (Clockwork swift reactions)) hp 36 (3d10+20) 52 Fort +1, Ref +6, Will +1 DR 5/bludgeoning; Immune construct traits Weaknesses vulnerable to electricity Offense Speed 25 ft., climb 20 ft. Melee 2 claws +1 (1d4+1) Ranged 2 harpoons +6 (1d6+3/19-20 plus tether) Special Attacks Statistics Str 16, Dex 17, Con —, Int —, Wis 11, Cha 1 Base Atk +3; CMB +6 (+8 dragging); CMD 19 (+8 to trip) Feats Improved Initiative, Lightning Reflexes, Precise Shot, Improved Drag Special Abilities Swift Reactions Clockwork constructs generally react much more swiftly than other constructs. They gain Improved Initiative and Lightning Reflexes as bonus feats and gain a +2 dodge bonus to AC. Tethering Harpoons (Su) The Hi-Cru...