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Showing posts from January, 2023

Misc Items

Misc Items Boots of Standing and Realizing Source Lynte Homebrew Aura faint transmutation; CL 3rd Slot feet; Price — gp; Weight 1 lb. Description If the wearer hasn’t moved from his square since the start of his last turn (including forced movement), the wearer gains the effects of haste, as the spell, until the end of his current turn. Construction Requirements Craft Wondrous Item, Allegro ; Cost — gp Goggles of Awareness Source Lynte Homebrew Aura faint divination; CL 3rd Slot eyes; Price 800 gp; Weight — Description These goggles heighten the wearer’s awareness and can provide a burst of insight when he is endangered. These goggles hold 1 charge that can be spent as part of an initiative roll to gain a +4 bonus on that roll. The charge replenishes 24 hours after it is spent. While the goggles hold a charge, the wearer has a +2 circumstance bonus to perception checks. Construction Requirements Craft Wondrous Item, Heig...

Test Campaign House Rules

0 House Rules Directory v2 House Rules General Rules and Etiquette Changing Rules: Rules may be patched or changed during the campaign. This will only happen between chapters. Scheduling: Please reply to scheduling messages ASAP. It does not have to be a yes/no immediately, but if it’s a maybe, you should at least give a reason why it’s a maybe. Preferably with an ETA of when you’ll get better information. If a player fails to show up to a session 2 or more times without good reason, they may be removed from the game. Character Motivations: Regardless of the PCs alignment and personality, I want them to cooperate with each other. For smoothness, I want the party to always be on the same map and to actively help each other during combat. The characters’ motivations must therefore be aligned, at least until the end of a chapter. If character motivations are misaligned, the minority half may have a separate session, or become NPCs until they realign. Roleplay:...

Consumable Items Overhaul

B Consumables System Overhaul Motivation Use Magic Device (UMD) is one of the most powerful skills in the game and also one of the most fun! On its own, it’s already a solid and workable system within a system. However, I feel like it could still use some refinement. It would be nice to open the system up to a broader range of characters, a broader range of caster levels and spell tiers, while ironing out abuse cases. In core Pathfinder, the primary gating mechanism for magic devices is the exorbitant GP cost scaling of such items. This means only the lowest caster levels are ever relevant to player planning. In contrast, the Use Magic Device skill is easy to optimize. And the accessibility of purchaseable scrolls and wands could use some formalizing. The first rule reduces the price scaling of scrolls, wands, and potions. This alternative pricing better reflects how the caster level scales twice as fast as the spell tier. The second rule reduces the DC for act...