Spells Supplement: Force Theme

Supplementary Force Theme Spells

More spells! Most of these are for repositioning.
Force Hook Pull: Drag a target toward you with a hook of force.
Force Hook: Cast Force Hook Pull or Force Hook Charge.
Emergency Force Hook Rescue: Immediately pull an ally to yourself.
Force Vacuum: Pull targets together, field control or set up.
Raking Force Claw: Push or pull targets in a rectangular area around you.
Cubes of Force: A more shapeable alternative to wall of force. Despite being a strong spell, the inflexibility and ambiguous thickness of Wall of Force makes me cringe.

Forceful Bubbles

Source Lynte Homebrew
School evocation [Force]; Level arcanist 2, bloodrager 2, magus 2, sorcerer 2, wizard 2

Casting

Casting Time 1 move action
Components V, S, M (a balloon)

Effect

Range close 25 ft. plus 5 ft. per 2 caster levels
Duration 1 round per level
Saving Throw Fort negates or Reflex partial (see text); Spell Resistance no

You conjure 3 translucent semi-solid spheres of force within range. Each sphere attempts to fill a 5-ft. burst. If the area is occupied, it attempts to displace any creatures within (Fortitude negates). Affected creatures attempt a Reflex save against the spell’s DC. Success allows a pushed creature to decide which direction to be displaced. Otherwise, they are displaced toward the closest open area. A sphere collapses if it fails to displace occupying creatures or if there is no space for displaced creatures to go.

Movement into a sphere requires 5 ft. of extra movement to be spent and a Combat Maneuver or Escape Artist check against the spell’s DC (no action). Failure means the creature is unable to move further into the sphere that round and loses its spent movement, but it may continue its movement in other directions. Spheres attempt to automatically attempt to displace creatures that end their movement within them. Creatures standing atop a sphere slip down to the closest open space (Reflex negates).

The spheres block lines of effect and projectiles but not line of sight. Each sphere has 10 hit points, 0 hardness, 5 AC, and takes double damage from piercing attacks. Placing spheres adjacent to or overlapping each other in the same casting makes them contiguous. When one is destroyed, so are all contiguous spheres.

At 7th level and every 4 levels thereafter, you may conjure an additional sphere (max 6 at 15th level) and increase each sphere’s hit points by 10 (max 40 at 15th level).

Force Shift

Source Lynte Homebrew
School evocation [Force]; Level arcanist 2, bloodrager 2, magus 2, sorcerer 2, wizard 2

Casting

Casting Time 1 move action
Components V, S

Effect

Targets You and all adjacent creatures
Duration instantaneous
Saving Throw none; Spell Resistance yes

Select either the Force Pulse or Area Shift version of this spell.

Force Pulse

Roll a bull rush combat maneuver with your caster level in place of your base attack bonus and your casting ability modifier in place of your strength. Move all adjacent creatures whose CMD you beat away from you, up to 10 feet if you beat it by 5.

Area Shift

Select a direction and roll a bull rush combat maneuver with your caster level in place of your base attack bonus and your casting ability modifier in place of your strength. Then, move yourself and all adjacent creatures whose CMD you beat in the selected direction, up to 10 feet if you beat it by 5. The creatures move in parallel.

Either version of the spell is not an actual bull rush attempt and does not provoke as a bull rush attempt but as a casting of a spell. The resulting movement does not provoke unless you have Greater Bull Rush and does not provoke from you even if you do.

Force Hook Pull

Source Lynte Homebrew
School evocation [force]; Level bloodrager 3, magus 3, paladin 2, psychic 4

Casting

Casting Time 1 standard action
Components V, S

Effect

Range close (25 ft. + 5 ft./2 levels)
Target one creature or object
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes

Description

You create a hook of force that strikes the target and drags it to a space adjacent to you. Make a ranged touch attack against the target; if the touch attack succeeds, the target must succeed in a Will save or the force hook drags the target in a straight line to a square adjacent to you. This movement does not provoke attacks of opportunity unless you have Greater Drag feat or similar effect.

The hook can pull a target weighing up to 50 pounds per caster level (maximum 1000 pounds at 20th level). Against immovable objects this spell instead allows you to make a Strength check to destroy the target. When attempting to break an object, use effective Strength equal to half your caster level plus the spell-casting ability score modifier. (see Damaging Objects for sample Break DCs for various objects.)

Motivation: Alternative to Force Hook Charge.

Force Hook

Source Lynte Homebrew
School evocation [force]; Level bloodrager 4, magus 4

Casting

Casting Time 1 standard action
Components V, S

Effect

Range close (25 ft. + 5 ft./2 levels)
Target one creature or object
Duration instantaneous
Saving Throw none or Will negates; Spell Resistance yes

You can cast this spell as Force Hook Charge or Force Hook Pull.

Emergency Force Hook Rescue

Source Lynte Homebrew
School evocation [force]; Level Cleric 6, Paladin 3, Warpriest 4

Casting

Casting Time 1 immediate
Components V, S

Effect

Range close (25 ft. + 5 ft./2 levels)
Target one willing creature
Duration instantaneous
Saving Throw none or Will negates; Spell Resistance yes

This spell works as Force Hook Pull except as noted above.

Force Vacuum

Source Lynte Homebrew
School evocation [Force]; Level arcanist 4, bloodrager 4, magus 4, sorcerer 4, wizard 4

Casting

Casting Time 1 round
Components V, S

Effect

Range long (400 ft. + 40 ft./level)
Area see text;
Duration instantaneous
Saving Throw none; Spell Resistance yes

Against creatures and movable objects, this spell acts as a drag maneuver. You can only drag targets toward the center of the spell’s area. You can drag creatures of any size, not just those one size larger than your own. Make a combat maneuver check and apply its results to each creature within the area. Your CMB for this drag equals your caster level + your spell-casting ability’s modifier. This drag does not provoke attacks of opportunity unless you have Greater Drag feat or similar effect.

This spell affects a 60-ft.-radius burst. You may shrink the radius by 5-ft. increments down to a 30-ft.-radius to gain +4 to the drag CMB for every 5-ft. of radius reduced.

A shimmer at the center of an impending vacuum is visible during the 1 round cast time of the spell. It can be detected with a DC 10 perception check, and it can be recognized by an appropriate knowledge check.

Raking Force Claw

Source Lynte Homebrew
School evocation [Force]; Level arcanist 4, bloodrager 4, magus 4, sorcerer 4, wizard 4

Casting

Casting Time 1 standard action
Components V, S

Effect

Range Your space
Area A rectangular prism, 50 ft. long and 15 ft. wide., 15 ft. high
Duration instantaneous
Saving Throw none; Spell Resistance yes

You evoke a great claw of force that rakes a 15 ft. wide area across you. It starts 30 ft. ahead and ends 15 ft behind a space of your choice that you currently occupy. Against creatures and moveable objects, this claw acts as a bull rush in the direction of its movement (initially towards you, then away). You can bull rush creatures of any size. Make a combat maneuver check and apply its results to each creature within the area. Your CMB for this bull rush equals your caster level + your spell-casting modifier + 4 for the claw’s size. This spell deals 1d4 force damage per caster level (maximum 15d4 at 15th level) against successfully bull rushed creatures. The bull rush effect does not provoke attacks of opportunity unless you have Greater Bull Rush feat or a similar effect.

You are not harmed by your own casting of Raking Force Claw, but you may use it to push yourself to its edge of effect if you so choose.

Arcane Blasting Balls

Source Lynte Homebrew
School Evocation [Force]; Level arcanist 5, sorcerer 5, witch 5, wizard 5

Casting

Casting Time 1 standard action
Components V, S, M (a marble)

Effect

Range 30 ft.
Effect 5 or more spheres of force
Duration 1 round/level
Saving Throw reflex negates; Spell Resistance none

Description

Upon casting this spell, you create 1 fist-sized sphere of force + 1 per 2 caster levels (maximum 8). They hover on your square, and you may launch them against enemies as defined below.

Each time an enemy within the range of this spell does an action that would normally provoke an attack of opportunity if it were threatened, you may launch 1 sphere at a point adjacent to a space occupied by it as a free action, causing it to detonate. Each sphere detonated in this way deals 3d6 force damage to creatures in a 5 ft. radius burst; reflex negates. If the provoking action was movement, the target is harder to hit and gains a +1 bonus to its saving throw for every 20 ft. in that movement. This “attack” does not count against your normal attacks of opportunity, but you may only do it a number of times equal to your Dexterity modifier each round. To make the attacks with this spell as described in this paragraph, you must not expend attacks of opportunity between your previous turn and your next for any purpose other this spell. You must be able to detect your targets to react to them with this spell.

As a standard action, you may launch up to 2 spheres at points no more than 30 ft. from each other. Each sphere deals its 3d6 force damage, reflex negates, in a 5 ft. radius burst. The maximum number of spheres you can launch at a time with this action increases to 3 at 15th level and 4 at 20th level.

Each sphere of force is completely destroyed upon use. A launched sphere reaches its target point unerringly and requires no attack roll but requires line of sight and line of effect to reach.

The spell ends once all spheres are destroyed.

Cubes of Force

Source Lynte Homebrew
School evocation [force]; Level arcanist 6, magus 6, occultist 6, psychic 6, sorcerer 6, wizard 6

Casting

Casting Time 1 standard action
Components V, S, M (powdered quartz)

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect 1 cube / 2 caster levels (S)
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

This spell functions as Wall of Force, but instead of a vertical plane with undefined thickness, it creates 10 ft. by 10 ft. by 10 ft. cubes. Each cube only has hardness 10 and 10 hitpoints per caster level, but are destroyed individually.

Not to be confused with the item, Cube of Force.

Motivation: Just Wall of Force with a little more allowance for creativity.

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