Bloodletter Pillbug CR1 (StS Red Louse)
3 Bloodletter Pillbug CR1 (Red Louse) Bloodletter Pillbug CR 1 Source Slay The Spire Export (Green Louse) XP 400 N Small vermin Init +1; Senses Darkvision 60ft. Perception +5; DEFENSE AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural) hp 1d6+11 Fort +3, Ref +1, Will +0 Immune mind-affecting effects OFFENSE Speed 25ft., climb 25ft. Melee bite +2 (1d4+5 plus bleed) Special Attack bleed (1d4+1) STATISTICS Str +3, Dex +1, Con +2, Int —, Wis +0, Cha +0; Base Atk +2; CMB +0; CMD 13 (17 vs. trip) Skills Climb +9, Stealth +8 ECOLOGY Environment temperate or warm forest or underground Organization groups of 2 or more with other pillbugs. SPECIAL ABILITIES Curl Up (EX) Upon taking hp damage, the pillbug will automatically use curl up. Using curl up gives it 1d4+2 temp hp until its next turn (this does not block the triggering attack’s damage). It is considered “curled up” while the temp hp holds. Additionally, the triggering ...