Spells Supplement: Water and Cold Theme
Cold Crystal Helix School conjuration [cold, creation]; Level adept 1, arcanist 1, bloodrager 1, druid 1, magus 1, occultist 1, shaman 1, sorcerer 1, summoner 1, witch 1, wizard 1 Casting Casting Time 1 standard action Components V, S Effect Area 15-foot line on solid ground Effect a blast of cold and a frosty trap Duration until the end of your next turn (for both effects) Saving Throw Reflex negates, then none; Spell Resistance no Description A sharp blast of cold extends along solid ground in a 15-foot line from you, entangling the first creature in its path and rooting it in place, Reflex negates. If the final space is unoccupied, a fragile helical structure of ice shoots up from it. Creatures that move into the space shatter the structure and take 1d6 cold damage per 2 caster levels (max 5d6). The helix breaks upon receiving any damage (5 AC) or at the end of the spell’s duration. Cold Impulse School evocation [cold]; Level arcanist 2, bloodrager 2, magus...